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Little Hex Planet Defender

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Devlog

  • v0.0.5-alpha: moar strategy
    June 27, 2026 by CRSFRM
    Relays are now buildings... Playtesters struggled to grok the "relay as resource" concept so in this release I have switched to a (hopefully) more intuitive model for extending the range of your colon... Continue reading
  • v0.0.4-alpha: fix performance regression
    June 13, 2026 by CRSFRM
    This patch resolves a performance regression that surfaced in later stages with large numbers of enemies. Changelog: Handles 10k enemies at 60fps again (regression appeared in prototype 2) Fixes issue... Continue reading
  • v0.0.3-alpha: works on (my) phone
    June 13, 2026 by CRSFRM
    1
    #devlog
    I didn't set out for this to work on mobile, but the format and actions actually lend themselves quite well to the mobile format, so I did a bit of UI noodling to make things a bit more touch friendly... Continue reading
  • v0.0.2-alpha: Meaningful placement
    June 11, 2026 by CRSFRM
    Have changed the mechanics quite a bit with the aim of hopefully making the decisions of where to place tiles much more meaningful. Power links are no longer a building, but a consumable resource. Hab... Continue reading
  • v0.0.1-alpha: Tile Placement meets Tower Defence
    June 06, 2026 by CRSFRM#devlog, #tower-defence
    Announcing a prototype preview of LHPD a tower defence game with card drawing mechanics and a slight lean towards a bit of base building strategy. I've had a real itch to build on a hexasphere where i... Continue reading
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